[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [stopmusic] [Dialog] [Background(image="bg_corridor_2",screenadapt="coverall", block=true)] [cameraEffect(effect="Grayscale", keep=true, amount=0.7, fadetime=0)] [charslot(slot = "m", name = "avg_npc_1343_1#7$1")] [Delay(time=1)] [playMusic(intro="$dignified_intro", key="$dignified_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=0.5)] [charslot(slot = "m", name = "avg_npc_1343_1#7$1",focus="m")] [name="W"]你说你们不会抵抗—— [name="W"]你们想用死来解脱—— [name="W"]我不信。 [Dialog] [charslot(slot="m",name="avg_npc_1307_1#1$1",focus="m")] [delay(time=0.2)] [PlaySound(key="$d_avg_knife", volume=1)] [PlaySound(key="$d_avg_blddpgrn",volume=1,delay=0.5)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=1,g=0.2, b=0.2, fadetime=0, block=true)] [Blocker(a=0.6, r=1,g=0.2, b=0.2, fadetime=0.03, block=true)] [Blocker(a=0, r=1,g=0.2, b=0.2, fadetime=0.5, block=true)] [delay(time=0.5)] [PlaySound(key="$bodyfalldown2", volume=1)] [charslot(duration=0.7)] [delay(time=1)] [name="将死的刺客"]...... 她将匕首递进了刺客的胸膛,特意避开致命的要害。 她想听到躲藏在面罩下的懦夫的哀嚎。 她缓缓转动着匕首。哪怕只是一声怯懦的气音...... 她渴望听到。 但什么也没有。 [name="将死的刺客"]...... [charslot(slot = "m", name = "avg_npc_1343_1#11$1",focus="m")] [name="W"]你不会现在就死。这么简单就死...... [name="W"]你们......带走了殿下—— [name="W"]死,太轻易了...... [name="W"]你说你们接下任务时已经不准备活着—— [charslot(slot = "m", name = "avg_npc_1343_1#7$1",focus="m")] [name="W"]我不信。 [name="W"]你也想活对不对?你不想逃吗? [Dialog] [charslot] 她想要他们逃,她渴望他们逃。 这样她才能追逐,才能猎杀,才能让他们在无尽的绝望里死去。 她要饮用他们的绝望。 可这样也不够。远远不够。到底怎么样才够呢? [charslot(slot = "m", name = "avg_npc_1343_1#11$1",focus="m")] [name="W"]来,拿着这枚手雷。它马上就会爆炸。 [name="W"]我就蹲在这里,向我证明。 [name="W"]你也可以扔掉它。 [name="W"]扔掉它,你会活着。 [name="W"]我不杀你,我会放你走。 [Dialog] [charslot] [name="将死的刺客"]...... [charslot(slot = "m", name = "avg_npc_1343_1#7$1",focus="m")] [name="W"]...... [charslot(slot = "m", name = "avg_npc_1343_1#3$1",focus="m")] [CameraShake(duration=0.5,xstrength=25,ystrength=25, vibrato=30, randomness=90, fadeout=true, block=false)] [name="W"]扔啊! [Dialog] [charslot] [name="将死的刺客"]...... [name="将死的刺客"]这东西爆炸应该会让我什么都不留下吧? [charslot(slot = "m", name = "avg_npc_1343_1#7$1",focus="m")] [name="W"]...... [Dialog] [charslot] [name="将死的刺客"]好。 [name="将死的刺客"]你该站远点。 她不相信。她想要找到眼前之人假装的痕迹。 只要他犹豫。只要他想要活下去—— [Dialog] [PlaySound(key="$grenade_explosion",volume=0.7)] [CameraShake(duration=-1,xstrength=40,ystrength=40, vibrato=30, randomness=90, fadeout=false, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=2, block=true)] [delay(time=1)] [CameraShake(duration=0.1,xstrength=40,ystrength=40, vibrato=30, randomness=90, fadeout=true, block=true)] 白光从她的面前绽放,爆炸的原点在那只紧紧攥着手雷的手里。 火光从她的脸庞掠过,但她却感受不到丝毫的满足。 [Dialog] [delay(time=1)] 远远不够...... [Dialog] [PlaySound(key="$d_gen_explo_n", volume=1)] [delay(time=2)] [Decision(options="够了,W!;他都化成灰了!", values="1;2")] [Predicate(references="1;2")] 不,还不够。 远远不够。 我还准备了更多东西—— [Dialog] [PlaySound(key="$d_avg_explosion_stone", volume=0.8)] [PlaySound(key="$d_avg_explosion", volume=0.7,delay=1)] [delay(time=2)] [Decision(options="W!;......W。", values="1;2")] [Predicate(references="1;2")] [Dialog] [delay(time=1)] [stopmusic(fadetime=2)] [Background(image="bg_black", screenadapt="coverall", block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=2, block=true)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [Background(image="37_g9_airshipdockcorridor", screenadapt="coverall", block=true)] [cameraEffect(effect="Grayscale", keep=true, amount=0, fadetime=0)] [charslot(slot="m",name="avg_1035_wisdel_1#15$1",focus="m")] [delay(time=0.5)] [playMusic(intro="$ponder_intro", key="$ponder_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=0.5)] [charslot(slot="m",name="avg_1035_wisdel_1#15$1",focus="n")] 她看到了黑色的潮水在爆炸的余烬中翻涌,退去。 那个人呢?已经完全找不到痕迹了吗? [charslot(slot="m",name="avg_1035_wisdel_1#15$1",focus="m")] [name="W"]......我是不是一次性把储备用得太多了? [charslot(slot="m",name="avg_1035_wisdel_1#14$1",focus="m")] [name="W"]管它呢,存着不用才是浪费。 [charslot(slot="m",name="avg_1035_wisdel_1#12$1",focus="m")] [name="W"]你没事了? [Dialog] [charslot(slot="m",name="avg_1035_wisdel_1#12$1",focus="n")] [Decision(options="我......没事。", values="1")] [Predicate(references="1")] [Decision(options="你刚才......怎么了?", values="1")] [Predicate(references="1")] [charslot(slot="m",name="avg_1035_wisdel_1#12$1",focus="m")] [name="W"]没怎么啊,不是在救你吗? [charslot(slot="m",name="npc_10002",focus="m")] [PlaySound(key="$Mon3tr_n")] [name="Mon3tr"](低沉的嘶鸣) [charslot(slot="m",name="avg_1035_wisdel_1#12$1",focus="m")] [name="W"]小怪物,你记得这些人吧? [name="W"]这些在过去就该全死掉的幽灵...... [charslot(slot="m",name="npc_10002",focus="m")] [PlaySound(key="$p_skill_Mon3trburst", volume=0.4)] [name="Mon3tr"](愤怒的高吼) [Dialog] [charslot] [Decision(options="......过去就该死掉的人?;你认识这些......幽灵?", values="1;2")] [Predicate(references="1;2")] [charslot(slot="m",name="avg_1035_wisdel_1#12$1",focus="m")] [name="W"]你不认识吗? [Dialog] [charslot(slot="m",name="avg_1035_wisdel_1#12$1",focus="n")] [Decision(options="我......应该认识吗?;你现在冷静得......有点让我害怕。", values="1;2")] [Predicate(references="1;2")] [charslot(slot="m",name="avg_1035_wisdel_1#12$1",focus="m")] [name="W"]...... [charslot(slot="m",name="avg_1035_wisdel_1#1$1",focus="m")] [name="W"]呵。你最好不认识。 [charslot(slot="m",name="avg_1035_wisdel_1#9$1",focus="m")] [name="W"]我不知道这是死魂灵的什么把戏。 [name="W"]还是在殿下所在的这艘船上—— [name="W"]但他死定了。 [Dialog] [charslot(slot="m",name="avg_1035_wisdel_1#9$1",focus="n")] [Decision(options="恐怕没有这么简单......;我预感,之后还会出现更多......", values="1;2")] [Predicate(references="1;2")] [charslot(slot="m",name="avg_1035_wisdel_1#11$1",focus="m")] [name="W"]那我求之不得。 [name="W"]我现在对这次行动,越来越有兴趣了。 [charslot(slot="m",name="avg_1035_wisdel_1#12$1",focus="m")] [name="W"]走吧。是这个方向吗? [Dialog] [charslot(slot="m",name="avg_1035_wisdel_1#12$1",focus="n")] [Decision(options="对,这边。;不,那边。", values="1;2")] [Predicate(references="1;2")] [charslot(slot="m",name="avg_1035_wisdel_1#12$1",focus="m")] [name="W"]你走前面。 [charslot(slot="m",name="avg_1035_wisdel_1#1$1",focus="m")] [name="W"]怕什么,这个小怪物会陪着你。 [name="W"]待在我的视野内,我才能随时反应。 [Dialog] [charslot(slot="m",name="avg_1035_wisdel_1#1$1",focus="n")] [Decision(options="......;......好吧。", values="1;2")] [Predicate(references="1;2")] [charslot(slot="m",name="avg_1035_wisdel_1#1$1",focus="m")] [name="W"]和我合作也没有多么困难,对吧? [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [Background(image="37_g9_airshipdockcorridor",screenadapt="coverall", block=true)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=0.5)] 廊道上充斥着死亡的味道。死寂,让人恶心。 不用别人的帮助,她也能确定,他们离死魂灵的核心越来越近。 殿下怎么会愿意待在这种地方? 殿下也会在那里吗? 殿下,还记得我吗? 她有很多的问题,但是想得越多,她反而越难以兴奋。 不能让殿下看到她这样低沉的样子...... 殿下总是会笑着对她说,她多笑笑就好看多了。她记得很清楚—— [stopmusic(fadetime=1)] [charslot(slot="m",name="avg_1035_wisdel_1#13$1",focus="m")] [name="W"]我正想你们呢,混蛋们。 [Dialog] [charslot] [playMusic(intro="$frontline_intro", key="$frontline_loop", volume=0.6)] [charslot(slot="l",name="avg_npc_1307_1#1$1",duration=0.7)] [charslot(slot="r",name="avg_npc_1307_1#1$1",duration=0.7)] [Delay(time=1)] [charslot(slot="l",name="avg_npc_1307_1#1$1",focus="all")] [name="飞空艇的“幽灵”"]到此为止。 [name="飞空艇的“幽灵”"]到此为止...... [name="飞空艇的“幽灵”"]前面不能通过。 [Dialog] [charslot] [charslot(slot="m",name="avg_1035_wisdel_1#9$1",focus="m")] [name="W"]{@nickname},别停。 [name="W"]走廊的尽头一定就是我们要找的地方。 [name="W"]你只需要抓牢小怪物,其他什么都不用管。 [name="W"]我保证,他们在碰到你之前就会全都变成灰烬。 [Dialog] [charslot] [PlaySound(key="$grenade_explosion")] [PlaySound(key="$d_sp_ballista",volume=0.6,delay=0.2)] [CameraShake(duration=1,xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [Delay(time=0.5)] [charslot(slot="l",name="avg_npc_1307_1#1$1",focus="all")] [charslot(slot="r",name="avg_npc_1307_1#1$1",focus="all")] [name="飞空艇的“幽灵”"]你一个人总有顾不上的时候。 [Dialog] [charslot(slot="l",name="avg_npc_1307_1#1$1",focus="all")] [Delay(time=0.2)] [PlaySound(key="$d_avg_shdwblwvr", volume=0.6)] [charslot(slot="r",name="avg_npc_1307_1#1$1",afrom=1,ato=0,duration=0.5)] [Delay(time=0.7)] [charslot] [charslot(slot="m",name="avg_1035_wisdel_1#9$1",focus="m")] [name="W"]——? [Dialog] [charslot(slot="m",name="npc_10002",focus="m")] [Delay(time=0.2)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [PlaySound(key="$e_skill_skulsrsword",volume=0.8)] [PlaySound(key="$swordtsing5", volume=0.9,delay=0.2)] [CameraShake(duration=1, xstrength=25, ystrength=25, vibrato=30, randomness=90, fadeout=true, block=false)] [Effect(name="$e_spark_02_large",layer = 2)] [Effect(name="$e_spark_01_mid",roy=-90,layer = 3)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [Delay(time=0.5)] [charslot(slot="m",name="npc_10002",focus="m")] [PlaySound(key="$p_skill_Mon3trburst", volume=0.4)] [name="Mon3tr"](愤怒的嘶吼) [Dialog] [charslot] [Decision(options="Mon3tr,我没事!", values="1")] [Predicate(references="1")] [Decision(options="W,再帮我拖延一些时间,我有办法能解决!", values="1")] [Predicate(references="1")] [charslot(slot="m",name="avg_1035_wisdel_1#4$1",focus="m")] [name="W"]我不是小兔子!不用你告诉我怎么做! [name="W"]你要做什么就干脆点,别废话。 [Dialog] [charslot] [Decision(options="......我相信你。;好,我继续往前走。", values="1;2")] [Predicate(references="1;2")] [PlaySound(key="$d_avg_humanchange", volume=1)] [charslot(slot="l",name="avg_npc_1307_1#1$1",duration=1)] [charslot(slot="r",name="avg_npc_1307_1#1$1",duration=1)] [Delay(time=1.5)] [Dialog] [charslot] [charslot(slot="m",name="avg_npc_1307_1#1$1",focus="m")] [name="飞空艇的“幽灵”"]你们去处理博士。 [charslot(slot="m",name="avg_1035_wisdel_1#9$1",focus="m")] [name="W"]喂,你们不会真以为我会就这么扔着那个人不管吧? [charslot(slot="m",name="avg_npc_1307_1#1$1",focus="m")] [name="飞空艇的“幽灵”"]...... [charslot(slot="m",name="avg_1035_wisdel_1#9$1",focus="m")] [name="W"]和死魂灵那个发疯的老东西待久了让你们脑子也不好使了吗? [charslot(slot="m",name="avg_1035_wisdel_1#13$1",focus="m")] [name="W"]我可是提前给他留了一堆礼物。 [name="W"]眼睛闭紧了,{@nickname}—— [name="W"]“砰”! [Dialog] [charslot] [PlaySound(key="$e_skill_explodebris",volume=0.8)] [CameraShake(duration=-1,xstrength=40,ystrength=40, vibrato=30, randomness=90, fadeout=false, block=false)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0, block=true)] [Blocker(a=1, r=0.95, g=0.95, b=0.95, fadetime=0.05, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.05, block=true)] [Blocker(a=1, r=0.95, g=0.95, b=0.95, fadetime=0.8, block=true)] [delay(time=0.5)] [CameraShake(duration=0.1,xstrength=40,ystrength=40, vibrato=30, randomness=90, fadeout=true, block=true)] [Decision(options="好痛......我就知道你没这么老实。;果然你在我身上还留了“保险”......", values="1;2")] [Predicate(references="1;2")] [name="W"]还轮不到你夸我。本来想等和老女人会合时给她点惊喜,现在全浪费了。 [name="飞空艇的“幽灵”"]注意。 [name="W"]再多赏你们些好东西! [name="W"]犄角旮旯全给你们照亮了,你们会不会死得快点—— [Dialog] [PlaySound(key="$d_avg_explosion", volume=1)] [CameraShake(duration=2.5, xstrength=40,ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=0.95, g=0.95, b=0.95, fadetime=0.05, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.05, block=true)] [Blocker(a=1, r=0.95, g=0.95, b=0.95, fadetime=0.05, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=1, block=true)] [delay(time=0.5)] [PlaySound(key="$d_avg_humanchange", volume=1)] [charslot(slot="l",name="avg_npc_1307_1#1$1",duration=0.7)] [charslot(slot="r",name="avg_npc_1307_1#1$1",duration=0.7)] [Delay(time=1)] [Dialog] [charslot] [charslot(slot="m",name="avg_1035_wisdel_1#9$1",focus="m")] [name="W"]嘁,没用吗?那只能用老办法,都再砍一遍了。 [charslot(slot="m",name="npc_10002",focus="m")] [PlaySound(key="$Mon3tr_n")] [name="Mon3tr"](兴奋地附和) [charslot(slot="m",name="avg_1035_wisdel_1#9$1",focus="m")] [name="W"]你只管负责好那个人的小命就行。 [charslot(slot="m",name="npc_10002",focus="m")] [PlaySound(key="$p_skill_Mon3trburst", volume=0.4)] [name="Mon3tr"](不满的低吼) [charslot(slot="m",name="avg_1035_wisdel_1#9$1",focus="m")] [name="W"]...... [Dialog] [charslot] 幽灵从走廊尽头的黑暗中源源不断地涌出来,好似永远也杀不尽。 一茬接一茬,无惧死亡。 就像当年一样—— [Dialog] [stopmusic(fadetime=1.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [Background(image="bg_corridor_2",screenadapt="coverall", block=true)] [cameraEffect(effect="Grayscale", keep=true, amount=0.7, fadetime=0)] [delay(time=1)] [PlaySound(key="$e_skill_skulsrsword", volume=0.2)] [PlaySound(key="$d_avg_metallicclick", volume=0.4,delay=0.3)] [delay(time=1)] [PlaySound(key="$swordtsing3", volume=1)] [PlaySound(key="$swordtsing5", volume=1,delay=0.2)] [CameraShake(duration=0.7,xstrength=35,ystrength=35, vibrato=30, randomness=90, fadeout=true, block=false)] [playMusic(intro="$nervous_intro", key="$nervous_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=1)] [charslot(slot = "m", name = "avg_npc_1343_1#7$1",focus="m")] [name="W"]是谁在帮你们? [charslot(slot="m",name="avg_npc_1307_1#1$1",focus="m")] [name="沉默的刺客"]...... [charslot(slot = "m", name = "avg_npc_1343_1#7$1",focus="m")] [name="W"]...... [Dialog] [charslot(slot="m",name="avg_npc_1307_1#1$1",focus="m")] [delay(time=0.2)] [PlaySound(key="$d_avg_daggerslow", volume=1)] [delay(time=2)] [PlaySound(key="$bodyfalldown1", volume=1)] [charslot(duration=1)] [delay(time=2)] [PlaySound(key="$rungeneral", volume=0.9)] [delay(time=1)] 她没有得到任何的回答。 这条好像没有尽头的走廊明明躺满了凶手的尸体,她却为何拼凑不出关于这场背叛的完整答案? 但她确定,真相就藏在这里。 藏在巴别塔,藏在PRTS系统记录的每项不起眼的任务里。 甚至就藏在......这条走廊的尽头。 [name="???"]在这...... [Dialog] [PlaySound(key="$d_avg_runstop", volume=1)] [charslot(slot = "m", name = "avg_npc_1343_1#4$1",duration=0.3)] [delay(time=0.5)] [charslot(slot = "m", name = "avg_npc_1343_1#4$1",focus="m")] [name="W"]——? [charslot(slot = "m", name = "avg_npc_1343_1#4$1",focus="n")] [name="???"]在这里......在这些尸体的下面。 [Dialog] [charslot(slot = "m", name = "avg_npc_1343_1#4$1",focus="m")] [delay(time=0.2)] [PlaySound(key="$d_avg_clothmovementsp", volume=1)] [charslot(duration=0.5)] [delay(time=1)] [PlaySound(key="$d_avg_cloakmovement", volume=1)] [charslot(slot = "m", name = "avg_npc_1308_1#1$1",duration=1)] [delay(time=1.5)] [charslot(slot = "m", name = "avg_npc_1308_1#1$1",focus="m")] [name="巴别塔成员"]你是回来增援的吗......去救殿下...... [charslot(slot = "m", name = "avg_npc_1343_1#7$1",focus="m")] [name="W"]...... [name="W"]你为什么在这...... [charslot(slot = "m", name = "avg_npc_1308_1#1$1",focus="m")] [name="巴别塔成员"]我想保护殿下,但是不知道被谁打晕了。 [name="巴别塔成员"]我们是不是救下殿下了? [charslot(slot = "m", name = "avg_npc_1343_1#7$1",focus="m")] [name="W"]你看到那些刺客了? [charslot(slot = "m", name = "avg_npc_1308_1#1$1",focus="m")] [name="巴别塔成员"]本舰的防御突然失效,然后很多人突然涌了进来...... [name="巴别塔成员"]我们都想保护殿下,和我一起的兄弟们—— [charslot(slot = "m", name = "avg_npc_1343_1#7$1",focus="m")] [name="W"]这些是你的兄弟?他们死了。 [name="W"]但你活着。 [charslot(slot = "m", name = "avg_npc_1308_1#1$1",focus="m")] [name="巴别塔成员"]...... [charslot(slot = "m", name = "avg_npc_1343_1#7$1",focus="m")] [name="W"]殿下死了。 [charslot(slot = "m", name = "avg_npc_1308_1#1$1",focus="m")] [name="巴别塔成员"]...... [charslot(slot = "m", name = "avg_npc_1343_1#1$1",focus="m")] [name="W"]呵,保护殿下。 [name="W"]拿着这个手雷,继续保护殿下吧。 [Dialog] [charslot] 她忍住了冲动。如果自己当时留在这里有多好。 如果她留下了......结果会改变吗? 她跨过尸体,沿着走廊继续走下去。 而背后那声爆炸的轰鸣迟迟没有响起。 [charslot(slot = "m", name = "avg_npc_1343_1#7$1",focus="m")] [name="W"]废物。懦夫。 [Dialog] [charslot] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] 当她浑身是血地走到议长室的门口时,刺客的尸体堆积在入口,她不想再向前。 没有杀掉叛徒,她怎么配悼念殿下? 主导这一切的人是谁,她心中早已推算出自己的答案。 是那个人带着所有的刺客,站在这里,将死亡引向殿下。 杀掉所有参与这场恶行的人后,她将向那个人讨一个答案。 那会是她最后一个目标...... [Dialog] [stopmusic(fadetime=2)] [charslot] [Background(image="bg_black",screenadapt="coverall", block=true)] [cameraEffect(effect="Grayscale", keep=true, amount=0, fadetime=0)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [playsound(key="$char_Mon3tr",volume=0.5)] [delay(time=1)] [Decision(options="W,该走了!;门开了,现在进舱室!", values="1;2")] [Predicate(references="1;2")] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [Background(image="37_g9_airshipdockcorridor",screenadapt="coverall", block=true)] [charslot(slot="m",name="avg_1035_wisdel_1#5$1",focus="m")] [delay(time=1)] [PlayMusic(intro="$warchaos_intro", key="$warchaos_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=1)] [charslot(slot="m",name="avg_1035_wisdel_1#5$1",focus="m")] [name="W"]......你—— [Dialog] [charslot] 她看着你。 你站在走廊尽头的黑暗里。 Mon3tr庞大的身躯挡住了所有扑向你的幽灵。 [Dialog] [Decision(options="我把他们全都引出来了!;Mon3tr撑不了太久!", values="1;2")] [Predicate(references="1;2")] [charslot(slot="m",name="npc_10002",focus="m")] [PlaySound(key="$p_skill_Mon3trburst", volume=0.4)] [name="Mon3tr"](高昂的咆哮) [charslot(slot="m",name="avg_1035_wisdel_1#9$1",focus="m")] [name="W"]...... [charslot(slot="m",name="avg_1035_wisdel_1#1$1",focus="m")] [name="W"]小怪物,给我忍住! [Dialog] [charslot] 她朝着黑色幽灵聚集的地方抛出了数枚炸弹。 [Dialog] [PlaySound(key="$d_gen_explo_n",volume=0.7)] [PlaySound(key="$d_sp_ballista", volume=1,delay=0.2)] [PlaySound(key="$e_skill_explodebris",volume=0.7,delay=0.4)] [CameraShake(duration=1,xstrength=50,ystrength=50, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0, block=true)] [Blocker(a=1, r=0.95, g=0.95, b=0.95, fadetime=0.05, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.05, block=true)] [Blocker(a=1, r=0.95, g=0.95, b=0.95, fadetime=0.05, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.05, block=true)] [Blocker(a=1, r=0.95, g=0.95, b=0.95, fadetime=0.05, block=true)] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.7, block=true)] [delay(time=0.5)] [charslot(slot="m",name="npc_10002",focus="m")] [playsound(key="$char_Mon3tr",volume=0.5)] [name="Mon3tr"](愤怒的嘶吼) [charslot(slot="m",name="avg_1035_wisdel_1#9$1",focus="m")] [name="W"]啧。 [Dialog] [PlaySound(key="$rungeneral", volume=0.9)] [charslot(duration=1)] [delay(time=2)] W毫不犹豫地一头扎进了爆炸的气浪之中。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [Background(image="bg_black",screenadapt="coverall", block=true)] [delay(time=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] 她穿过敌人和Mon3tr,穿越了火光,空气的爆鸣不断在耳边炸开。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [Background(image="50_g10_airshipwitchcraftcore",screenadapt="coverall", block=true)] [focusout(duration=1, type="bg", from=0, to=1, block=true)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] W来到了门的另一侧。 她回头望去—— 仍然站在走廊上的那个人,正将手按在舱门控制器上,背后似乎有无数的幽灵试图涌出。 在她的记忆里,这个场面从未存在过。 但对那场她猜测过无数次的刺杀,有一个可能的画面在她的脑海中永远挥之不去—— 那位“恶灵”是否也曾如此站在殿下的面前? 那位“恶灵”的身后是否也曾涌出无数夺走殿下生命的罪人? 那位“恶灵”是否就是最后打开议长室那扇门的人? [Dialog] [charslot(slot="m",name="avg_1035_wisdel_1#15$1",focus="m")] [name="W"]...... [Dialog] [charslot] [Decision(options="Mon3tr,撤回来!我要关门了!", values="1")] [Predicate(references="1")] [charslot(slot="m",name="npc_10002",focus="m")] [PlaySound(key="$p_skill_Mon3trburst", volume=0.4)] [name="Mon3tr"](兴奋的嘶吼) [Dialog] [charslot] [Decision(options="W,补一枚炸弹拖延!", values="1")] [Predicate(references="1")] [charslot(slot="m",name="avg_1035_wisdel_1#15$1",focus="m")] [delay(time=1)] [charslot(slot="m",name="avg_1035_wisdel_1#5$1",focus="m")] [delay(time=0.5)] [charslot(slot="m",name="avg_1035_wisdel_1#9$1",focus="m")] [name="W"]...... [Dialog] [charslot] 她没有反驳,下意识地扔出了随身的爆炸物。 [Dialog] [PlaySound(key="$d_avg_explosion",volume=0.7)] [PlaySound(key="$d_avg_metaldoorclose", volume=1,delay=0.2)] [CameraShake(duration=-1, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=false, block=false)] [delay(time=1.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [StopSound(channel="a", fadetime=1.5)] [stopmusic(fadetime=1.5)] [CameraShake(duration=0.1, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [charslot] [Background(image="50_g10_airshipwitchcraftcore",screenadapt="coverall", block=true)] [focusout(duration=0.5, type="bg", from=0, to=1, block=true)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [charslot(slot="m",name="npc_10002",focus="m")] [PlaySound(key="$Mon3tr_n")] [name="Mon3tr"](兴奋地举起你) [Dialog] [charslot] [Decision(options="疼疼疼!;我的背才刚受了伤!", values="1;2")] [Predicate(references="1;2")] [charslot(slot="m",name="avg_1035_wisdel_1#15$1",focus="m")] [name="W"]...... [Dialog] [charslot] 她看着你,仿佛正试图从你身上找到过去熟悉之人的影子。 [Dialog] [Decision(options="......为什么用......这种眼神看着我?", values="1")] [Predicate(references="1")] [charslot(slot="m",name="avg_1035_wisdel_1#5$1",focus="m")] [name="W"]...... [charslot(slot="m",name="avg_1035_wisdel_1#14$1",focus="m")] [name="W"]这样就能确保他们没法进来?这么简单......就是你天才的计划? [Dialog] [charslot(slot="m",name="avg_1035_wisdel_1#14$1",focus="n")] [Decision(options="简单......吗?;简单的办法也总是很有效嘛。", values="1;2")] [Predicate(references="1;2")] [charslot(slot="m",name="avg_1035_wisdel_1#5$1",focus="m")] [name="W"]等等,那是......结晶化? [Dialog] [charslot(slot="m",name="avg_1035_wisdel_1#5$1",focus="n")] [Decision(options="看来你发现了。;我刚进入这里时就发现了飞空艇正在结晶化。", values="1;2")] [Predicate(references="1;2")] [charslot(slot="m",name="avg_1035_wisdel_1#5$1",focus="m")] [name="W"]所以,刚才就是那扇门彻底结晶化前,我们最后的机会了...... [name="W"]你一开始就做好了独自堵门的准备? [Dialog] [charslot(slot="m",name="avg_1035_wisdel_1#5$1",focus="n")] [Decision(options="不是还有Mon3tr和你吗?;我相信你和Mon3tr。", values="1;2")] [Predicate(references="1;2")] [charslot(slot="m",name="avg_1035_wisdel_1#12$1",focus="m")] [name="W"]...... [charslot(slot="m",name="avg_1035_wisdel_1#1$1",focus="m")] [name="W"]相信......我?呵。 [name="W"]在那件事弄清楚之前,我—— [Dialog] [charslot] [Decision(options="看,这里......应该就是我们要找的地方了。;我的计算结果果然没错。", values="1;2")] [Predicate(references="1;2")] [Dialog] [PlayMusic(key="$m_bat_act37d0d0_01_loop", volume=0.6)] [PlaySound(key="$d_avg_energywell", volume=0, loop=true, channel="ghost")] [SoundVolume(volume=1, channel="ghost",fadetime=1.5)] [focusout(duration=1.5, type="bg", from=1, to=0, block=true)] [delay(time=2)] 舱室深处,引擎在咆哮。 灵魂在燃烧,焚尽后喷发而出的,是痛苦和愤怒。 飞空艇的核心展露在了你们的面前。 [Dialog] [Decision(options="飞空艇的引擎......是靠燃烧死魂灵?!", values="1")] [Predicate(references="1")] [charslot(slot="m",name="avg_1035_wisdel_1#6$1",focus="m")] [name="W"](殿下......不在这。) [charslot(slot="m",name="avg_1035_wisdel_1#9$1",focus="m")] [name="W"]管它是什么,反正炸掉总能瘫痪这艘破船吧。 [name="W"]赶紧把这边的事结束,我还有更重要的事要做。 [name="W"]你要和我去见殿下。 [Dialog] [charslot(slot="m",name="avg_1035_wisdel_1#9$1",focus="n")] [Decision(options="......;......好,我答应你。", values="1;2")] [Predicate(references="1;2")] [charslot(slot="m",name="avg_1035_wisdel_1#1$1",focus="m")] [name="W"]喂,老东西,我知道你在。 [name="W"]我亲自把给你准备的特制礼品放你床下面了。 [charslot(slot="m",name="avg_1035_wisdel_1#13$1",focus="m")] [name="W"]准备收礼! [Dialog] [charslot] [PlaySound(key="$p_skill_explocar", volume=0.5)] [CameraShake(duration=1.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255,g=255, b=255, fadetime=1, block=true)] [StopSound(channel="ghost", fadetime=1.5)] [delay(time=1.5)] [Decision(options="不对劲......;炸弹没有起作用?", values="1;2")] [Predicate(references="1;2")] [musicvolume(volume=0, fadetime=2)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.7, block=true)] [Subtitle(text="你们胆敢来此!", x=300, y=370, alignment="center", size=26, delay=0.04, width=700)] [Subtitle(text="异族人!", x=300, y=370, alignment="center", size=26, delay=0.04, width=700)] [Subtitle(text="还有你!萨卡兹!", x=300, y=370, alignment="center", size=26, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.7, block=true)] [delay(time=0.5)] 燃烧的核心于瞬间停滞,四散的火焰陡然开始倒灌回核心之中。 点燃生命的火光逐渐微弱下去。 噪音皆消失,只剩下足以听到心脏跳动的宁静。 [Dialog] [PlaySound(key="$d_avg_erthshkng",loop=true,channel="sk",volume=1)] [PlaySound(key="$d_avg_underwateramb", channel="bw", loop=true,volume=0.4)] [SoundVolume(volume=0.5, fadetime=1.5,channel="bw")] [CameraShake(duration=-1,xstrength=20,ystrength=20, vibrato=30, randomness=90, fadeout=false, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)] [Background(image="bg_black",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] 偌大的舱室被黑暗缓缓地笼罩。 阴影自核心处流淌而下,汇聚成河流,而后愈来愈急...... 直至足以吞噬整个舱室的黑色浪潮扑向了你们。 [charslot(slot="m",name="avg_1035_wisdel_1#9$1",focus="m")] [name="W"]——! [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [stopSound(channel="bw", fadetime=1.5)] [charslot] [Background(image="37_g9_airshipdockcorridor",screenadapt="coverall", block=true)] [CameraShake(duration=3.5,xstrength=20,ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [charslot(slot="m",name="avg_npc_394_1#13$1")] [delay(time=1)] [stopSound(channel="sk", fadetime=2.5)] [musicvolume(volume=0.6, fadetime=2)] [Blocker(a=0.3, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=1)] [charslot(slot="m",name="avg_npc_394_1#13$1",focus="m")] [name="阿米娅"]——! [name="阿米娅"]如此强烈的痛苦和愤怒...... [Dialog] [charslot] [delay(time=0.5)] [charslot(slot="m",name="avg_npc_1340_1#1$1",duration=1)] [delay(time=1.5)] [charslot(slot="m",name="avg_npc_1340_1#1$1",focus="m")] [name="船舱中的影子"]异族的魔王,我不会再为你而多费口舌! [name="船舱中的影子"]因为特蕾西娅,我已经容忍了你们一次又一次冒犯。 [name="船舱中的影子"]你们可知,你们试图阻止的到底是什么? [name="船舱中的影子"]萨卡兹需要的不止这场战争! [name="船舱中的影子"]你们想掐灭的,是足以扭转我们命运的火焰! [name="船舱中的影子"]你们无法得逞—— [Dialog] [charslot] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] 淹没阿米娅的黑色潮水在退去,阴影中拉扯她的力量也在逐渐减弱。 [Dialog] [charslot(slot="m",name="avg_npc_394_1#13$1",focus="m")] [name="阿米娅"]他在收缩自己的力量? [Dialog] [charslot(slot="m",name="avg_npc_1340_1#1$1",focus="m")] [delay(time=0.2)] [Effect(name="$e_amiya_atk_01", layer = 1)] [PlaySound(key="$p_skill_chimera", volume=1)] [PlaySound(key="$d_avg_shdwblwvr", volume=0.7,delay=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.8, r=1, g=1, b=1, fadetime=0.1, block=true)] [Blocker(a=0.8, r=0, g=0, b=0, fadetime=0.1, block=true)] [Blocker(a=0.8, r=1, g=1, b=1, fadetime=0.1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.4, block=true)] [charslot(duration=0.7)] [delay(time=1)] [charslot(slot="m",name="avg_npc_394_1#15$1",focus="m")] [name="阿米娅"]所有的阴影......都消散了? [name="阿米娅"]看来其他人先找到了死魂灵盘踞的地方。 [charslot(slot="m",name="avg_npc_394_1#18$1",focus="m")] [name="阿米娅"]博士还好吗?不知道凯尔希医生和W小姐现在在哪...... [name="阿米娅"]我能感受到愤怒情绪最激烈的地点,那里应该就是我们要找的地方。 [name="阿米娅"]博士,凯尔希医生,坚持住...... [charslot(slot="m",name="avg_npc_394_1#7$1",focus="m")] [name="阿米娅"]我会去找你们的! [Dialog] [PlaySound(key="$rungeneral", volume=0.9)] [charslot(duration=0.7)] [delay(time=1.5)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [Background(image="37_g9_airshipdockcorridor",screenadapt="coverall", block=true)] [delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=0.5)] [PlaySound(key="$d_avg_runstop", volume=1)] [charslot(slot="m",name="avg_npc_394_1#13$1",duration=0.3)] [delay(time=0.5)] [charslot(slot="m",name="avg_npc_394_1#13$1",focus="m")] [multiline(name="阿米娅")]这些爆炸的痕迹...... [charslot(slot="m",name="avg_npc_394_1#7$1",focus="m")] [multiline(name="阿米娅")]W小姐一定来过这里! [charslot(slot="m",name="avg_npc_394_1#13$1",focus="m")] [name="阿米娅"]这是......Mon3tr的爪痕?!难道博士和W小姐在一起—— [Dialog] [PlaySound(key="$e_skill_skulsrsword", volume=1)] [PlaySound(key="$d_avg_runstop", volume=1,delay=0.2)] [charslot(duration=0.3)] [CameraShake(duration=0.5, xstrength=30,ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.03, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [delay(time=1)] [charslot(slot="m",name="avg_npc_394_1#13$1",duration=0.7)] [delay(time=1)] [charslot(slot="m",name="avg_npc_394_1#13$1",focus="m")] [name="阿米娅"]——! [Dialog] [charslot] 自走廊尽头的阴影中,走出了阿米娅从未想过会在此遇到的人。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [musicvolume(volume=0.3, fadetime=1.5)] [charslot] [Image(image="49_i01",screenadapt="coverall",block=true)] [cameraEffect(effect="Grayscale", keep=true, amount=0.7, fadetime=0)] [delay(time=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=1)] 阿米娅一直未曾忘记多年前的那场噩梦。 她记得特蕾西娅,记得那柄插入自己胸膛的黑色长剑...... 记得那些黑色长袍的凶手。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [image] [charslot] [Background(image="37_g9_airshipdockcorridor",screenadapt="coverall", block=true)] [cameraEffect(effect="Grayscale", keep=true, amount=0, fadetime=0)] [charslot(slot="m",name="avg_npc_394_1#13$1",focus="m")] [delay(time=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [musicvolume(volume=0.6, fadetime=1)] [delay(time=0.5)] [charslot(slot="m",name="avg_npc_394_1#13$1",focus="m")] [name="阿米娅"]不可能...... [name="阿米娅"]你们......应该都死了。 [name="阿米娅"]阿斯卡纶小姐明明确认过...... [charslot(slot="m",name="avg_npc_1307_1#1$1",focus="m")] [name="飞空艇的“幽灵”"]......“魔王”。 [name="飞空艇的“幽灵”"]你晚了一步,她知道你会来此。 [charslot(slot="m",name="avg_npc_394_1#15$1",focus="m")] [name="阿米娅"]特蕾西娅小姐...... [charslot(slot="m",name="avg_npc_1307_1#1$1",focus="m")] [name="飞空艇的“幽灵”"]阿米娅,你所寻找的人,他们必死无疑。 [charslot(slot="m",name="avg_npc_394_1#13$1",focus="m")] [name="阿米娅"]——?! [charslot(slot="m",name="avg_npc_394_1#4$1",focus="m")] [name="阿米娅"]让开。 [Dialog] [charslot] [PlaySound(key="$d_gen_soldiersrun", volume=0.6)] [charslot(slot="l",name="avg_npc_1307_1#1$1",duration=1)] [charslot(slot="r",name="avg_npc_1307_1#1$1",duration=1)] [delay(time=1.5)] [PlaySound(key="$p_skill_spiritexplo", volume=1)] [CameraShake(duration=2, xstrength=10, ystrength=8, vibrato=20, randomness=90, fadeout=true, block=false)] [Blocker(a=0.8, r=0, g=0, b=0, fadetime=0.1, block=true)] [Blocker(a=0.8, r=0, g=0, b=0, fadetime=0.1, block=true)] [Blocker(a=0.8, r=1, g=1, b=1, fadetime=0.1, block=true)] [Blocker(a=0.8, r=0, g=0, b=0, fadetime=0.1, block=true)] [Blocker(a=0.8, r=1, g=1, b=1, fadetime=0.1, block=true)] [Blocker(a=0, r=1, g=1, b=1, fadetime=0.4, block=true)] [Blocker(a=0.8, r=0, g=0, b=0, fadetime=0.1, block=true)] [Blocker(a=0.8, r=1, g=1, b=1, fadetime=0.1, block=true)] [Blocker(a=0.8, r=0, g=0, b=0, fadetime=0.1, block=true)] [Blocker(a=0.8, r=1, g=1, b=1, fadetime=0.1, block=true)] [Blocker(a=0, r=1, g=1, b=1, fadetime=0.5, block=true)] [delay(time=1)] [charslot] [charslot(slot="m",name="avg_npc_394_1#12$1",focus="m")] [name="阿米娅"]你们...... [Dialog] [charslot] [charslot(slot="l",name="avg_npc_1307_1#1$1",focus="all")] [charslot(slot="r",name="avg_npc_1307_1#1$1",focus="all")] [name="飞空艇的“幽灵”"]省下你读取情绪的功夫吧。 [name="飞空艇的“幽灵”"]止步于此...... [name="飞空艇的“幽灵”"]或是跨过我们的尸体。 [Dialog] [charslot] [charslot(slot="m",name="avg_npc_394_1#7$1",focus="m")] [name="阿米娅"]我看到了你们脑海中破碎的画面—— [name="阿米娅"]怎么会...... [charslot(slot="m",name="avg_npc_394_1#20$1",focus="m")] [name="阿米娅"]你们来自巴别塔?! [Dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=2)] [charslot] [Image]